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Professional Projects
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Unannounced Project 1
ue5
Level Design
Blueprint
My Contributions:
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Multiplayer Gamemode/Gameplay design
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Vehicle handling design
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State-of-the-game detailed analysis to help steer overall design direction
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Started the Level Design team, led creation of workflows and processes
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5+ multiplayer whitebox maps, and 1 with full art support.
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Led the collation and processing of the team's feedback
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A spell in a dual role of design while leading the project's QA
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Blankos Block Party
Design
QA
Unity
My Contributions:
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Block Editor design
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Combat/Weapon design and balance
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Primary role as Quality Assurance
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Solo Development Steam Releases
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Other Industry Work

Dirt 5
QA

F1 2020
QA

Team Sonic Racing
QA
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