Bacteria

This game is in its early stages. A download link will be available soon.
About the Project
This is a small quick game I have been working on as I wanted to make something a bit more similar to the games I enjoy playing in my spare time which is real-time-strategy.
I also wanted to do something in 2D for a couple of reasons. Firstly, it allows me to focus almost entirely on gameplay and its design without having to spend time in 3d software for assets. Secondly, I have not really made a 2d game before, so I wanted to give it a go, especially since many RTS games reflect a board-game style which is 2d.
Mechanics
Taking Over Colonies and Upgrading
The main objective of the game is to completely take over the entire petri dish, or at least remove all remaining enemies from the game. By right-clicking on any colony above the minimum bacteria (calculated by how many colonies the selected colony neighbours) the colony will split and send bacteria in all neighbouring directions. Naturally, the attacker will need a significant numbers advantage to make a successful attack.
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To obtain more bacteria per second, the player can choose to upgrade their colonies, any colony that has enough bacteria to be upgraded is highlighted for the player to easily identify.
Total Bacteria Counter
A nice way to see who is winning is by looking at the left bar as part of the UI. This bar tells the player how much bacteria each Player/AI has in a percentage that updates every frame. The UI can hold and keep track of potentially hundreds of AI as the bar draws an area for each Player/AI at the start of the game with their assigned colour, because of this the same script can be used for any level with any amount of players.
AI
Each AI behaves slightly differently based on an aggressiveness stat that is predetermined based on their colour. This dictates a whole heap of behaviours such as playing more risky, how likely they are to attack as well as how likely they are to wait for an upgrade.
In this way, more aggressive AI will be far more likely to religiously reinforce their front line and attack rather than upgrade their core colonies.